CAMP Rebrand Visual Development
MY ROLES
Visual Direction: Directing the development of an illustrative design system. Creating visual execution of store design and standardizing print materials and packaging.
Design Lead: Execution of store designs, printed materials, and packaging. Reviewing and giving direction for brand development.
Project Duration: 6 months
We had a real challenge on our hands with this one. We needed to standardize our brand, particularly the illustrative styles, the disparate branding looks and feel, and the store designs so they felt more bright and childlike and reflected what the CAMP brand had become. We partnered with design studio Katch, who was instructed to do a deep dive inventory of all of our branding and create a derivative and cohesive visual language. We wanted to emphasize and standardize how we approached illustrative styles and visual systems.
CLIENT
CAMP is a retail-experiential children’s store that hosts and builds small scale experiential shows in each of its stores as well as sells (excellent) children’s toys in its retail section. It specializes in silliness and magic.
Creative Director: Arik Lubkin and Emily Levitt
Contracted: Katch Design Studio, Copyright CAMP, 2025
First, I started the approach to the illustration system we wanted to develop and wrote out some brand direction for our design partners to follow. We wanted to establish a cogent illustrative system that tied in to the design work and was more consistent and globally applicable than what we currently had, but we really didn’t want to lose the humor and unique cheekiness of the CAMP brand.
Katch came back with a great solution; made under the banner that “Camp is ALIVE”, they created a robust system for new and unique character development we could continue to add to as needed and maintain some kind of consistency as well.
I’d also asked them to develop it so we had exact proportional scale no matter the size of the cartoons and so that it worked on both busy and calm background; they did just that.
Creating a print and store system fell to me to develop
I wanted to continue the idea that CAMP is alive and figure out a way to pull it into the stores. I also wanted to bring in some of the new colorful gradient that Katch developed for us. I decided to lean into the characterization of real-world elements and create a world that felt bright and interactive. I also needed to create a design system in the stores for the signage to feel standard despite us hosting multiple IPs in the space. Lastly, our store bags was something I wanted to make it so that when you placed the front and back together, you could build a CAMP cartoon yourself, with the arm popping out from the side of the face.